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Tetrominoes and Translations

Lesson Plan

Tetrominoes and Translations

Objectives

This lesson introduces translations (slides) as a new type of transformation.Students extend their understanding of congruent figures as figures that are the same size and shape but may be in a different orientation. Students review other transformations while working with tetrominoes. Students will:

  • perform translations.

  • identify rotations, reflections, and translations.

  • create a pattern using all three different kinds of transformations.

  • work with tetrominoes to learn about transformations.

Essential Questions

  • What strategies can we use to verify symmetry and congruency?

  • What strategies can we use to continue a sequence?

Vocabulary

  • Tessellation: Patterns of shapes that fit together without any gaps. [IS.1 - All Students]

  • Tetromino: Two-dimensional figures made of four connected congruent squares.

  • Tiling: Fitting individual tiles together with no gaps or overlaps to fill a flat space like a ceiling, wall, or floor.

  • Translation: A movement of a figure to a new position without turning or flipping it.

  • Quadrant: The x- and y- axes divide the coordinate plane into four regions. These regions are called the quadrants. 

Duration

90–110 minutes [IS.2 - All Students]

Prerequisite Skills

Prerequisite Skills haven't been entered into the lesson plan.

Materials

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Related Materials & Resources

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Formative Assessment

  • View
    • Observations made during the Partner Translation Activity will help in determining students’ overall level of understanding. [IS.6 - All Students]

    • Observations during student evaluation of tetromino sets will provide an opportunity to clarify some misunderstandings regarding transformations.

    • Student assessment during Tetromino Cover-Up Game will consist of teacher observations.

    • Use the Lesson 3 Exit Ticket (M-5-7-3_Lesson 3 Exit Ticket.doc) for additional student evaluation.

Suggested Instructional Supports

  • View
    Scaffolding, Active Engagement, Modeling, Explicit Instruction

    [IS.5 - All Students]

    W:

    Display a grid with figures marked on it similar to the lesson example. Allow students a couple minutes to describe the transformations they find. Introduce translations.

    H:

    After demonstrating an example for all to see, working in pairs, have one student perform a translation on a grid with the second student identifying it. After several turns, review all the transformations, as all will be used in the upcoming activity.

    E:

    Describe tetrominoes as two-dimensional figures made of four connected congruent squares. Ask students to work in pairs to find as many possible tetromino configurations as possible. Display the five possible results and explain that they may have some that are transformations of each other. Allow students to play the Tetrominoes Cover-Up game.

    R:

    As students are playing the game, walk around the room to observe, ask questions, and offer suggestions. Discuss with the class some of the tactics they used, which shapes fit well together, and which pieces were difficult to use.

    E:

    To assess student comprehension of the lesson, have them complete the Lesson 3 Exit Ticket (M-5-7-3_Lesson 3 Exit Ticket KEY.doc).

    T:

    Have students create a card matching game by designing cards with a vocabulary word on one card and its definition or a depiction of the word on another card. Students can also design tessellations using combinations of the transformations covered in this unit.

    O:

    In this lesson, students learn about translations and identify and use all the transformations discussed in this unit.

     

    IS.1 - All Students
    Consider using graphic organizers (e.g., Frayer Model, Verbal Visual Word Association, Concept Circles) to introduce and review key vocabulary prior to the lesson.  
    IS.2 - All Students
    Consider preteaching the concepts critical to this lesson, including the use of hands-on materials. Throughout the lesson (based upon the results of formative assessment), consider the pacing to be flexible to the needs of the students. Also consider the need for reteaching and/or review both during and after the lesson as necessary.  
    IS.3 - Struggling Learners
    Consider having struggling students preview the topics of translations, rotations and reflections at www.khanacademy.org
    IS.4 - All Students
    Consider possible student misconceptions and preconceptions for this activity. Also consider how to support the students so that they are still challenged with the activity, but not frustrated. For example, a pair of students who demonstrate understanding might be used as a fish bowl model for the rest of the class or pairs of students who are struggling.  
    IS.5 - All Students
    Also consider Think-Pair-Share, Random Reporter, Think Alouds, Math Journal, and use of graphic organizers. Information on Think-Pair-Share and Random Reporter can be found on the SAS website at, https://www.pdesas.org/Main/Instruction  
    IS.6 - All Students
    Consider viewing the publication, Teachers’Desk Reference: Essential Practices for Effective Mathematics Instruction in order to review the sections on formative assessment as well as assessing and advancing questions. This publication can be found at: http://www.pattan.net/category/Resources/PaTTAN%20Publications/Browse/Single/?id=4e1f51d3150ba09c384e0000 

Instructional Procedures

  • View
    [IS.3 - Struggling Learners] Think-Pair-Share: On the board or overhead draw the figures below or a similar setup.
    l3-1thinkpair.PNG

    Consider the figure marked as the original figure. On a sheet of paper take about 2 minutes to write all of the different transformations of the original that you see. Be sure to describe them as specifically as you can, and include the image number in your descriptions.”

    Give students 2 minutes to write their observations. Then, ask them to turn to a partner to share their observations (1–2 minutes). Go around the classroom asking each pair to share at least one observation. Be sure to get responses for each of the three images. Observations should include the following:

    • Image 1 is a 90° rotation.

    • Image 2 is a reflection over the y-axis, but it is also a slide motion along the x-axis, 11 spaces to the left.

    • Image 3 has been moved down to the left at a diagonal; it is a combination of sliding down 5 spaces and moving left 5 spaces.

     

    From your observations, I see that you recognized the reflection in Image 2 like we saw in Lesson 1. You also saw the rotation in Image 1, which is what we learned in Lesson 2. You also mentioned a third type of transformation. When we slide a figure right, left, up, down, or a combination of these moves, it is called a translation. The main characteristic of this change is a slide movement.” Point out the slide movements used in the samples on the board.

    In our lesson today we will look at a variety of situations which include translations (slides), and some will also include reflections and rotations.”

    Partner Translation Activity

    The slide movement can consist of moving just one direction, like Image 2 in our first example. A figure can be moved horizontally (left or right) or vertically (up or down). What appears to be a diagonal slide is actually two slides, one horizontal and one vertical. Try to identify the translation (slide movements) in the figures your partner creates using pattern blocks.”

    Provide each pair of students with a coordinate grid, and a set of pattern blocks or pattern cutouts (M-5-7-2_Coordinate Axes.doc, M-5-7-1_Pattern Cutouts 1.doc, M-5-7-1_Pattern Cutouts 2.doc, and/or M-5-7-2_Pattern Cutouts 3.doc). Have the partners take turns placing one pattern piece on the coordinate grid, along with 2 identical pieces which have been translated with either one or two moves (slides). The opposite partner will try to identify the move(s) in a manner such as “the original figure has been translated left 2 and up 4.” Demonstrate an example on the overhead or on the board to help students understand. Walk around the room observing and assisting where needed. [IS.4 - All Students] Give students 5–10 minutes to continue to alternate turns.

    Now that you are comfortable identifying translations (slides), we are going to work on an activity that incorporates all of our transformations (reflections, rotations, and translations).”

    Review the terms translation (slide), reflection (flip), and rotation (turn).

    Tetromino Try-outs

    Tetrominoes are 2 dimensional figures made of 4 connected congruent squares. With your partner, you will try to find as many combinations as possible for arranging the four squares. Trace them onto your grid paper as you find them.”

    Display the rules for arranging the tiles on the board or overhead projector:

    • Each square must share a common side.

    • Tiles must be laid flat. Stacking is not allowed.

    • Tiles may not be overlapped.

    Hand out four 1-inch square tiles and an 8.5 x 11-inch piece of 1-inch grid paper to each student (M-5-7-3_Full Page 1 Inch Grid.doc). If plastic 1-inch squares are not available, the 1-inch tiles can be cut from extra sheets of grid paper.

     

    Have students use four squares to try to find as many two-dimensional tetrominoes as possible. Instruct students to trace the combinations onto their two sheets of 1-inch grid paper. When pairs of students believe they have come up with every combination of four squares, they should cut them out to make their own set of tetrominoes.

    Discuss the class discoveries, using the following questions to guide students’ thinking:

    • Do you have all the possible tetromino shapes?”

    • How do you know?”

    • Are some of your tetrominoes the same?”

    • How can you prove it?”(By turning, flipping, or sliding the tetrominoes and placing them on top of each other, we can prove they are the same or different. They are the same when they fit exactly on top of each other, proving that they are the same size and shape.)

    There are only five actual tetromino patterns, but students should have come up with several more pieces including many duplicates. At this time do not tell students that they should only have five. Instead, tell students that they will be checking for duplicate congruent shapes caused by rotations, slides, and flips. Demonstrate how they will prove congruence to their partner to start reducing the number of duplicates using phrases to prove congruence such as:

    • I can prove these are congruent by rotating to match these two figures.”

    • I can prove these are congruent by flipping one to match the other.”

    Allow students about 5–8 minutes to narrow down their set to the point where there is no duplication. Check each pair’s final set. The five final tetrominoes shown below are what each student should have remaining. Once each student has the correct set, move on to the Tetrominoes Cover-up Game. Each player should have their own set of tetrominoes for the game.

     

    l3-2tetris.PNG

    Tetrominoes Cover-Up Game

    Students play “Tetrominoes Cover-Up” with the tetrominoes they have just made.

    Each pair will need a spinner template and a paperclip to use as the spinner needle when held in place by the tip of a pencil (M-5-7-3_Tetromino Spinner.doc). Students will work at completely covering up the 8 x 6-inch game board grid with their tetromino shapes (M-5-7-3_Game Grid 6 x 8.doc). The object is to have the least number of uncovered squares left at the end of the game without overlapping any tetrominoes. Students may use flips, slides, and turns to place their tetrominoes.

    Hand out crayons, colored pencils or markers, a spinner, paper clip, and two game boards to each pair. After the spinner is spun, the arrow will point to a tetromino figure. That figure must be used by the player for that turn. A player whose spin shows “Free Choice” may play a piece of his or her choice. When a piece is used, it should be traced, removed, and its shape colored in on the board. This allows a player to spin the same piece on the spinner and use it on a different turn. Model how to play the game on the overhead projector or board, and explain the additional rules as follows:

    • Each pair will decide who will go first.

    • Player 1 spins the spinner to determine a tetromino piece to play.

    • He/she places the tetromino on the game board so that one side touches either the bottom of the game board or (after the first round) another tetromino.

    • They may use slides, flips, or turns to place the selected tetromino so that the fewest squares will be left uncovered on the game board as the game progresses.

    • The player then traces and colors the squares that are covered by the selected tetromino and places the tetromino back in his/her pile.

    • Player 2 spins the spinner to determine the tetromino to be placed on his/her game board.

    • Play continues until no more tetrominoes can be placed on either game board.

    • The players determine their scores by counting the total number of squares not covered on their own game board.

    • The winner is the player with the lowest score (least number of uncovered squares).

    Allow students 8–10 minutes to play the game.

    As students are creating their tetromino sets, circulate around the room and ask leading questions to keep students moving toward reducing their sets to the final five. When all students have played the game at least once, discuss with the whole class some strategies they have discovered. The following questions can be used to guide the discussion:

    • Do certain shapes fit together well?”

    • How did you decide where to place the tetrominoes?”

    • Was one tetromino shape more difficult to place than the others? Why?”

    • What was the easiest tetromino shape to work with? Why?”

     

    If time permits, allow students to each play the game again using the strategies discussed. Also encourage students to bring the game home and play it with someone at home.

    Have each student complete the Lesson 3 Exit Ticket (M-5-7-3_Lesson 3 Exit Ticket.doc and M-5-7-3_Lesson 3 Exit Ticket KEY.doc). Use the results of this assessment and observations from the lesson activities to determine which, if any, of the suggested instructional strategies below should be used for each student.

    Extension:

    Use these suggestions to tailor this lesson to meet the needs of your students during the unit and throughout the year.

    • Routine:Discuss the importance of understanding and using the correct vocabulary words to communicate mathematical ideas clearly. During this lesson the following terms should be entered into students’ Vocabulary Journals (M-5-7-1_Vocabulary Journal.doc): tessellation, translation. Keep a supply of Vocabulary Journal pages on hand so students can add pages as needed. Bring up instances of translation and tessellation as seen throughout the school year. Ask students to bring up examples that they see and encourage them to cut out and bring examples to class. They are likely to see these in patterns in a variety of places such as on clothing, household decorations (fabric, wallpaper, floor coverings, posters, pictures, etc.) and on book and magazine covers.

    • Vocabulary:Match Me Up Activity

    Have students use index cards to create a matching game. Each new word from the unit should be written on a card. Direct students to write a definition, diagram, or example for each vocabulary term on a second card. Each vocabulary word card should have a card to match it. Have students mix up the cards thoroughly and place them face down in a rectangular matrix pattern on the table. On each player’s turn, he/she will draw two cards, with the goal of finding a match of a vocabulary word and its mate (definition, diagram, or example). If students do not pick up a match, they replace the cards. If they find a match, they keep the cards and take another turn. After all the pairs have been matched, the player with the most cards wins. To make the game more challenging for proficient students, each term could have three cards (term, definition, and picture or example). Students would need to find all three cards on one turn in order to keep the trio of cards and continue to look for another matching set on their turn. As with the pairs’ version of the game, cards are returned to their original place and play moves on to the next player if a trio is not found.

    • Individual Technology Connection:20-a-Day

    If computers are available for students, this activity could be used for extra practice. Use this activity for students who could benefit from additional practice with the concepts of rotation and translation, or for any student who needs review. If you have the ability to project to a classroom screen from a single computer, these problems could be used as practice or review for the class or in a class game.

     

    Practice problems are can be found at: http://www.ixl.com/math/practice/grade-5-reflection-rotation-and-translation

    Note to teacher: Users are limited to 20 questions per day. Additional problems are only available to members.

    • Expansion:Tessellation

    Use this activity for students who have demonstrated mastery of the concepts in this lesson. Provide each student with a square piece of tag board or part of an index card about 2 x 2 inches, a full sheet of paper or tag board (about 9 x 12 inches), scissors, crayons, and colored pencils or markers.

    Students will cut a unique pattern from the right side of the square card. Students will either slide the cutout across to the left parallel side, flip it, and slide it across to the left side, or rotate it 90° to the top adjacent side, and then tape it into place.

    l3-3tesselate.PNG

     

    slide to the left                    rotate to the top                         flip then slide left

    called a translation               called a 90° rotation               called a glide reflection

     

    Students can now use this card as their figure to tessellate. The figure that is used over and over again to form a tessellation is called the fundamental region. Students may use their fundamental region and begin tracing it on paper to make a tessellation or they may create a more complex design as their fundamental region. To make a more complex fundamental region, students may start with one of the transformations pictured above, then cut another unique piece from one of the remaining flat sides of the card. They will move that piece to the final flat side by means of a transformation and then tape the piece in place. This more complex figure may then be traced several times on a piece of paper to form a tessellation. A sample of a complex fundamental region using translations is shown below. A piece was cut from the right side and then slid to the left. A different piece was cut from the bottom then slid to the top.

     

    l3-4tesselate.PNG

    If a student is having trouble, you may suggest making a very simple fundamental region. Just make one cutout. Take the cutout design from the bottom corner on the right side, and then slide it to the top corner on the right side. This makes the figure much easier to line up, tape together, and trace.

    Once the figure is taped in place, students should begin the tessellation by tracing one copy of the design (fundamental region) in the middle of the page. It can be straight or at an angle. They will continue tracing the fundamental region until the page is full. The tessellating piece (fundamental region) will need to be flipped, slid, and/or rotated to fit exactly next to previously placed pieces like a puzzle, without leaving gaps or overlaps on the page. Students can make M.C. Escher-type tessellations that resemble pictures and/or real world objects. Ask students to be creative in designing their fundamental regions to look like a cartoon bird, fish, dog, or tree by adding a few simple details such as eyes, leaves, or feathers and using color. Show the examples below. Many more fun and creative examples can be found online or in books.

     

    l3-5tessexamples.PNG

    • Technology Option:Interactive Tessellation

    This site can be used to demonstrate how to transform a geometric figure and tessellate the resulting figure or to let students experiment with tessellations: http://www.shodor.org/interactivate/activities/Tessellate/

    This lesson is exploratory in nature. Students review and compare the characteristics of reflection, translation, and rotation. Students work together to identify translations and use translations to create a set of tetrominoes. Students are asked to use and discuss the use of all three transformations to verify their tetrominoes. The lesson ends with additional activities that allow students to work with combinations of the transformations to create designs observed in the real world.

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